{"version":3,"file":"vendor-50083097.js","sources":["../../../../../web/bootstrap-aunoa/node_modules/get-size/get-size.js","../../../../../web/bootstrap-aunoa/node_modules/ev-emitter/ev-emitter.js","../../../../../web/bootstrap-aunoa/node_modules/desandro-matches-selector/matches-selector.js","../../../../../web/bootstrap-aunoa/node_modules/fizzy-ui-utils/utils.js","../../../../../web/bootstrap-aunoa/node_modules/outlayer/item.js","../../../../../web/bootstrap-aunoa/node_modules/outlayer/outlayer.js","../../../../../web/bootstrap-aunoa/node_modules/unipointer/unipointer.js","../../../../../web/bootstrap-aunoa/node_modules/unidragger/unidragger.js","../../../../../web/bootstrap-aunoa/node_modules/just-extend/index.esm.js","../../../../../web/bootstrap-aunoa/node_modules/dropzone/dist/dropzone.mjs","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/htmlparser.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/reporter.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/alt-require.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-lowercase.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-sorted.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-no-duplication.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-unsafe-chars.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-value-double-quotes.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-value-not-empty.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-value-single-quotes.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-whitespace.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/doctype-first.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/doctype-html5.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/head-script-disabled.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/href-abs-or-rel.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/html-lang-require.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/id-class-ad-disabled.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/id-class-value.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/id-unique.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/inline-script-disabled.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/inline-style-disabled.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/input-requires-label.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/script-disabled.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/space-tab-mixed-disabled.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/spec-char-escape.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/src-not-empty.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/style-disabled.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/tag-pair.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/tag-self-close.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/empty-tag-not-self-closed.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/tagname-lowercase.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/tagname-specialchars.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/title-require.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/tags-check.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/attr-no-unnecessary-whitespace.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/rules/index.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/htmlhint/dist/core/core.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/ms/index.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/debug/src/debug.js","../../../../../web/bootstrap-aunoa-codemirror/node_modules/debug/src/browser.js","../../../../../web/tnt-mate/node_modules/powerbi-client/dist/powerbi.js","../../../../../web/tnt-mate/node_modules/powerbi-report-authoring/dist/powerbi-report-authoring.js","../../../../../web/tnt-mate/node_modules/powerbi-client-vue-js/dist/powerbi-client-vue-js.umd.js","../../../../../web/tnt-mate/node_modules/@tnt/tnticons/js/icons.js"],"sourcesContent":["/*!\n * getSize v2.0.3\n * measure size of elements\n * MIT license\n */\n\n/* jshint browser: true, strict: true, undef: true, unused: true */\n/* globals console: false */\n\n( function( window, factory ) {\n /* jshint strict: false */ /* globals define, module */\n if ( typeof define == 'function' && define.amd ) {\n // AMD\n define( factory );\n } else if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory();\n } else {\n // browser global\n window.getSize = factory();\n }\n\n})( window, function factory() {\n'use strict';\n\n// -------------------------- helpers -------------------------- //\n\n// get a number from a string, not a percentage\nfunction getStyleSize( value ) {\n var num = parseFloat( value );\n // not a percent like '100%', and a number\n var isValid = value.indexOf('%') == -1 && !isNaN( num );\n return isValid && num;\n}\n\nfunction noop() {}\n\nvar logError = typeof console == 'undefined' ? noop :\n function( message ) {\n console.error( message );\n };\n\n// -------------------------- measurements -------------------------- //\n\nvar measurements = [\n 'paddingLeft',\n 'paddingRight',\n 'paddingTop',\n 'paddingBottom',\n 'marginLeft',\n 'marginRight',\n 'marginTop',\n 'marginBottom',\n 'borderLeftWidth',\n 'borderRightWidth',\n 'borderTopWidth',\n 'borderBottomWidth'\n];\n\nvar measurementsLength = measurements.length;\n\nfunction getZeroSize() {\n var size = {\n width: 0,\n height: 0,\n innerWidth: 0,\n innerHeight: 0,\n outerWidth: 0,\n outerHeight: 0\n };\n for ( var i=0; i < measurementsLength; i++ ) {\n var measurement = measurements[i];\n size[ measurement ] = 0;\n }\n return size;\n}\n\n// -------------------------- getStyle -------------------------- //\n\n/**\n * getStyle, get style of element, check for Firefox bug\n * https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n */\nfunction getStyle( elem ) {\n var style = getComputedStyle( elem );\n if ( !style ) {\n logError( 'Style returned ' + style +\n '. Are you running this code in a hidden iframe on Firefox? ' +\n 'See https://bit.ly/getsizebug1' );\n }\n return style;\n}\n\n// -------------------------- setup -------------------------- //\n\nvar isSetup = false;\n\nvar isBoxSizeOuter;\n\n/**\n * setup\n * check isBoxSizerOuter\n * do on first getSize() rather than on page load for Firefox bug\n */\nfunction setup() {\n // setup once\n if ( isSetup ) {\n return;\n }\n isSetup = true;\n\n // -------------------------- box sizing -------------------------- //\n\n /**\n * Chrome & Safari measure the outer-width on style.width on border-box elems\n * IE11 & Firefox<29 measures the inner-width\n */\n var div = document.createElement('div');\n div.style.width = '200px';\n div.style.padding = '1px 2px 3px 4px';\n div.style.borderStyle = 'solid';\n div.style.borderWidth = '1px 2px 3px 4px';\n div.style.boxSizing = 'border-box';\n\n var body = document.body || document.documentElement;\n body.appendChild( div );\n var style = getStyle( div );\n // round value for browser zoom. desandro/masonry#928\n isBoxSizeOuter = Math.round( getStyleSize( style.width ) ) == 200;\n getSize.isBoxSizeOuter = isBoxSizeOuter;\n\n body.removeChild( div );\n}\n\n// -------------------------- getSize -------------------------- //\n\nfunction getSize( elem ) {\n setup();\n\n // use querySeletor if elem is string\n if ( typeof elem == 'string' ) {\n elem = document.querySelector( elem );\n }\n\n // do not proceed on non-objects\n if ( !elem || typeof elem != 'object' || !elem.nodeType ) {\n return;\n }\n\n var style = getStyle( elem );\n\n // if hidden, everything is 0\n if ( style.display == 'none' ) {\n return getZeroSize();\n }\n\n var size = {};\n size.width = elem.offsetWidth;\n size.height = elem.offsetHeight;\n\n var isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\n\n // get all measurements\n for ( var i=0; i < measurementsLength; i++ ) {\n var measurement = measurements[i];\n var value = style[ measurement ];\n var num = parseFloat( value );\n // any 'auto', 'medium' value will be 0\n size[ measurement ] = !isNaN( num ) ? num : 0;\n }\n\n var paddingWidth = size.paddingLeft + size.paddingRight;\n var paddingHeight = size.paddingTop + size.paddingBottom;\n var marginWidth = size.marginLeft + size.marginRight;\n var marginHeight = size.marginTop + size.marginBottom;\n var borderWidth = size.borderLeftWidth + size.borderRightWidth;\n var borderHeight = size.borderTopWidth + size.borderBottomWidth;\n\n var isBorderBoxSizeOuter = isBorderBox && isBoxSizeOuter;\n\n // overwrite width and height if we can get it from style\n var styleWidth = getStyleSize( style.width );\n if ( styleWidth !== false ) {\n size.width = styleWidth +\n // add padding and border unless it's already including it\n ( isBorderBoxSizeOuter ? 0 : paddingWidth + borderWidth );\n }\n\n var styleHeight = getStyleSize( style.height );\n if ( styleHeight !== false ) {\n size.height = styleHeight +\n // add padding and border unless it's already including it\n ( isBorderBoxSizeOuter ? 0 : paddingHeight + borderHeight );\n }\n\n size.innerWidth = size.width - ( paddingWidth + borderWidth );\n size.innerHeight = size.height - ( paddingHeight + borderHeight );\n\n size.outerWidth = size.width + marginWidth;\n size.outerHeight = size.height + marginHeight;\n\n return size;\n}\n\nreturn getSize;\n\n});\n","/**\n * EvEmitter v1.1.0\n * Lil' event emitter\n * MIT License\n */\n\n/* jshint unused: true, undef: true, strict: true */\n\n( function( global, factory ) {\n // universal module definition\n /* jshint strict: false */ /* globals define, module, window */\n if ( typeof define == 'function' && define.amd ) {\n // AMD - RequireJS\n define( factory );\n } else if ( typeof module == 'object' && module.exports ) {\n // CommonJS - Browserify, Webpack\n module.exports = factory();\n } else {\n // Browser globals\n global.EvEmitter = factory();\n }\n\n}( typeof window != 'undefined' ? window : this, function() {\n\n\"use strict\";\n\nfunction EvEmitter() {}\n\nvar proto = EvEmitter.prototype;\n\nproto.on = function( eventName, listener ) {\n if ( !eventName || !listener ) {\n return;\n }\n // set events hash\n var events = this._events = this._events || {};\n // set listeners array\n var listeners = events[ eventName ] = events[ eventName ] || [];\n // only add once\n if ( listeners.indexOf( listener ) == -1 ) {\n listeners.push( listener );\n }\n\n return this;\n};\n\nproto.once = function( eventName, listener ) {\n if ( !eventName || !listener ) {\n return;\n }\n // add event\n this.on( eventName, listener );\n // set once flag\n // set onceEvents hash\n var onceEvents = this._onceEvents = this._onceEvents || {};\n // set onceListeners object\n var onceListeners = onceEvents[ eventName ] = onceEvents[ eventName ] || {};\n // set flag\n onceListeners[ listener ] = true;\n\n return this;\n};\n\nproto.off = function( eventName, listener ) {\n var listeners = this._events && this._events[ eventName ];\n if ( !listeners || !listeners.length ) {\n return;\n }\n var index = listeners.indexOf( listener );\n if ( index != -1 ) {\n listeners.splice( index, 1 );\n }\n\n return this;\n};\n\nproto.emitEvent = function( eventName, args ) {\n var listeners = this._events && this._events[ eventName ];\n if ( !listeners || !listeners.length ) {\n return;\n }\n // copy over to avoid interference if .off() in listener\n listeners = listeners.slice(0);\n args = args || [];\n // once stuff\n var onceListeners = this._onceEvents && this._onceEvents[ eventName ];\n\n for ( var i=0; i < listeners.length; i++ ) {\n var listener = listeners[i]\n var isOnce = onceListeners && onceListeners[ listener ];\n if ( isOnce ) {\n // remove listener\n // remove before trigger to prevent recursion\n this.off( eventName, listener );\n // unset once flag\n delete onceListeners[ listener ];\n }\n // trigger listener\n listener.apply( this, args );\n }\n\n return this;\n};\n\nproto.allOff = function() {\n delete this._events;\n delete this._onceEvents;\n};\n\nreturn EvEmitter;\n\n}));\n","/**\n * matchesSelector v2.0.2\n * matchesSelector( element, '.selector' )\n * MIT license\n */\n\n/*jshint browser: true, strict: true, undef: true, unused: true */\n\n( function( window, factory ) {\n /*global define: false, module: false */\n 'use strict';\n // universal module definition\n if ( typeof define == 'function' && define.amd ) {\n // AMD\n define( factory );\n } else if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory();\n } else {\n // browser global\n window.matchesSelector = factory();\n }\n\n}( window, function factory() {\n 'use strict';\n\n var matchesMethod = ( function() {\n var ElemProto = window.Element.prototype;\n // check for the standard method name first\n if ( ElemProto.matches ) {\n return 'matches';\n }\n // check un-prefixed\n if ( ElemProto.matchesSelector ) {\n return 'matchesSelector';\n }\n // check vendor prefixes\n var prefixes = [ 'webkit', 'moz', 'ms', 'o' ];\n\n for ( var i=0; i < prefixes.length; i++ ) {\n var prefix = prefixes[i];\n var method = prefix + 'MatchesSelector';\n if ( ElemProto[ method ] ) {\n return method;\n }\n }\n })();\n\n return function matchesSelector( elem, selector ) {\n return elem[ matchesMethod ]( selector );\n };\n\n}));\n","/**\n * Fizzy UI utils v2.0.7\n * MIT license\n */\n\n/*jshint browser: true, undef: true, unused: true, strict: true */\n\n( function( window, factory ) {\n // universal module definition\n /*jshint strict: false */ /*globals define, module, require */\n\n if ( typeof define == 'function' && define.amd ) {\n // AMD\n define( [\n 'desandro-matches-selector/matches-selector'\n ], function( matchesSelector ) {\n return factory( window, matchesSelector );\n });\n } else if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n window,\n require('desandro-matches-selector')\n );\n } else {\n // browser global\n window.fizzyUIUtils = factory(\n window,\n window.matchesSelector\n );\n }\n\n}( window, function factory( window, matchesSelector ) {\n\n'use strict';\n\nvar utils = {};\n\n// ----- extend ----- //\n\n// extends objects\nutils.extend = function( a, b ) {\n for ( var prop in b ) {\n a[ prop ] = b[ prop ];\n }\n return a;\n};\n\n// ----- modulo ----- //\n\nutils.modulo = function( num, div ) {\n return ( ( num % div ) + div ) % div;\n};\n\n// ----- makeArray ----- //\n\nvar arraySlice = Array.prototype.slice;\n\n// turn element or nodeList into an array\nutils.makeArray = function( obj ) {\n if ( Array.isArray( obj ) ) {\n // use object if already an array\n return obj;\n }\n // return empty array if undefined or null. #6\n if ( obj === null || obj === undefined ) {\n return [];\n }\n\n var isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\n if ( isArrayLike ) {\n // convert nodeList to array\n return arraySlice.call( obj );\n }\n\n // array of single index\n return [ obj ];\n};\n\n// ----- removeFrom ----- //\n\nutils.removeFrom = function( ary, obj ) {\n var index = ary.indexOf( obj );\n if ( index != -1 ) {\n ary.splice( index, 1 );\n }\n};\n\n// ----- getParent ----- //\n\nutils.getParent = function( elem, selector ) {\n while ( elem.parentNode && elem != document.body ) {\n elem = elem.parentNode;\n if ( matchesSelector( elem, selector ) ) {\n return elem;\n }\n }\n};\n\n// ----- getQueryElement ----- //\n\n// use element as selector string\nutils.getQueryElement = function( elem ) {\n if ( typeof elem == 'string' ) {\n return document.querySelector( elem );\n }\n return elem;\n};\n\n// ----- handleEvent ----- //\n\n// enable .ontype to trigger from .addEventListener( elem, 'type' )\nutils.handleEvent = function( event ) {\n var method = 'on' + event.type;\n if ( this[ method ] ) {\n this[ method ]( event );\n }\n};\n\n// ----- filterFindElements ----- //\n\nutils.filterFindElements = function( elems, selector ) {\n // make array of elems\n elems = utils.makeArray( elems );\n var ffElems = [];\n\n elems.forEach( function( elem ) {\n // check that elem is an actual element\n if ( !( elem instanceof HTMLElement ) ) {\n return;\n }\n // add elem if no selector\n if ( !selector ) {\n ffElems.push( elem );\n return;\n }\n // filter & find items if we have a selector\n // filter\n if ( matchesSelector( elem, selector ) ) {\n ffElems.push( elem );\n }\n // find children\n var childElems = elem.querySelectorAll( selector );\n // concat childElems to filterFound array\n for ( var i=0; i < childElems.length; i++ ) {\n ffElems.push( childElems[i] );\n }\n });\n\n return ffElems;\n};\n\n// ----- debounceMethod ----- //\n\nutils.debounceMethod = function( _class, methodName, threshold ) {\n threshold = threshold || 100;\n // original method\n var method = _class.prototype[ methodName ];\n var timeoutName = methodName + 'Timeout';\n\n _class.prototype[ methodName ] = function() {\n var timeout = this[ timeoutName ];\n clearTimeout( timeout );\n\n var args = arguments;\n var _this = this;\n this[ timeoutName ] = setTimeout( function() {\n method.apply( _this, args );\n delete _this[ timeoutName ];\n }, threshold );\n };\n};\n\n// ----- docReady ----- //\n\nutils.docReady = function( callback ) {\n var readyState = document.readyState;\n if ( readyState == 'complete' || readyState == 'interactive' ) {\n // do async to allow for other scripts to run. metafizzy/flickity#441\n setTimeout( callback );\n } else {\n document.addEventListener( 'DOMContentLoaded', callback );\n }\n};\n\n// ----- htmlInit ----- //\n\n// http://jamesroberts.name/blog/2010/02/22/string-functions-for-javascript-trim-to-camel-case-to-dashed-and-to-underscore/\nutils.toDashed = function( str ) {\n return str.replace( /(.)([A-Z])/g, function( match, $1, $2 ) {\n return $1 + '-' + $2;\n }).toLowerCase();\n};\n\nvar console = window.console;\n/**\n * allow user to initialize classes via [data-namespace] or .js-namespace class\n * htmlInit( Widget, 'widgetName' )\n * options are parsed from data-namespace-options\n */\nutils.htmlInit = function( WidgetClass, namespace ) {\n utils.docReady( function() {\n var dashedNamespace = utils.toDashed( namespace );\n var dataAttr = 'data-' + dashedNamespace;\n var dataAttrElems = document.querySelectorAll( '[' + dataAttr + ']' );\n var jsDashElems = document.querySelectorAll( '.js-' + dashedNamespace );\n var elems = utils.makeArray( dataAttrElems )\n .concat( utils.makeArray( jsDashElems ) );\n var dataOptionsAttr = dataAttr + '-options';\n var jQuery = window.jQuery;\n\n elems.forEach( function( elem ) {\n var attr = elem.getAttribute( dataAttr ) ||\n elem.getAttribute( dataOptionsAttr );\n var options;\n try {\n options = attr && JSON.parse( attr );\n } catch ( error ) {\n // log error, do not initialize\n if ( console ) {\n console.error( 'Error parsing ' + dataAttr + ' on ' + elem.className +\n ': ' + error );\n }\n return;\n }\n // initialize\n var instance = new WidgetClass( elem, options );\n // make available via $().data('namespace')\n if ( jQuery ) {\n jQuery.data( elem, namespace, instance );\n }\n });\n\n });\n};\n\n// ----- ----- //\n\nreturn utils;\n\n}));\n","/**\n * Outlayer Item\n */\n\n( function( window, factory ) {\n // universal module definition\n /* jshint strict: false */ /* globals define, module, require */\n if ( typeof define == 'function' && define.amd ) {\n // AMD - RequireJS\n define( [\n 'ev-emitter/ev-emitter',\n 'get-size/get-size'\n ],\n factory\n );\n } else if ( typeof module == 'object' && module.exports ) {\n // CommonJS - Browserify, Webpack\n module.exports = factory(\n require('ev-emitter'),\n require('get-size')\n );\n } else {\n // browser global\n window.Outlayer = {};\n window.Outlayer.Item = factory(\n window.EvEmitter,\n window.getSize\n );\n }\n\n}( window, function factory( EvEmitter, getSize ) {\n'use strict';\n\n// ----- helpers ----- //\n\nfunction isEmptyObj( obj ) {\n for ( var prop in obj ) {\n return false;\n }\n prop = null;\n return true;\n}\n\n// -------------------------- CSS3 support -------------------------- //\n\n\nvar docElemStyle = document.documentElement.style;\n\nvar transitionProperty = typeof docElemStyle.transition == 'string' ?\n 'transition' : 'WebkitTransition';\nvar transformProperty = typeof docElemStyle.transform == 'string' ?\n 'transform' : 'WebkitTransform';\n\nvar transitionEndEvent = {\n WebkitTransition: 'webkitTransitionEnd',\n transition: 'transitionend'\n}[ transitionProperty ];\n\n// cache all vendor properties that could have vendor prefix\nvar vendorProperties = {\n transform: transformProperty,\n transition: transitionProperty,\n transitionDuration: transitionProperty + 'Duration',\n transitionProperty: transitionProperty + 'Property',\n transitionDelay: transitionProperty + 'Delay'\n};\n\n// -------------------------- Item -------------------------- //\n\nfunction Item( element, layout ) {\n if ( !element ) {\n return;\n }\n\n this.element = element;\n // parent layout class, i.e. Masonry, Isotope, or Packery\n this.layout = layout;\n this.position = {\n x: 0,\n y: 0\n };\n\n this._create();\n}\n\n// inherit EvEmitter\nvar proto = Item.prototype = Object.create( EvEmitter.prototype );\nproto.constructor = Item;\n\nproto._create = function() {\n // transition objects\n this._transn = {\n ingProperties: {},\n clean: {},\n onEnd: {}\n };\n\n this.css({\n position: 'absolute'\n });\n};\n\n// trigger specified handler for event type\nproto.handleEvent = function( event ) {\n var method = 'on' + event.type;\n if ( this[ method ] ) {\n this[ method ]( event );\n }\n};\n\nproto.getSize = function() {\n this.size = getSize( this.element );\n};\n\n/**\n * apply CSS styles to element\n * @param {Object} style\n */\nproto.css = function( style ) {\n var elemStyle = this.element.style;\n\n for ( var prop in style ) {\n // use vendor property if available\n var supportedProp = vendorProperties[ prop ] || prop;\n elemStyle[ supportedProp ] = style[ prop ];\n }\n};\n\n // measure position, and sets it\nproto.getPosition = function() {\n var style = getComputedStyle( this.element );\n var isOriginLeft = this.layout._getOption('originLeft');\n var isOriginTop = this.layout._getOption('originTop');\n var xValue = style[ isOriginLeft ? 'left' : 'right' ];\n var yValue = style[ isOriginTop ? 'top' : 'bottom' ];\n var x = parseFloat( xValue );\n var y = parseFloat( yValue );\n // convert percent to pixels\n var layoutSize = this.layout.size;\n if ( xValue.indexOf('%') != -1 ) {\n x = ( x / 100 ) * layoutSize.width;\n }\n if ( yValue.indexOf('%') != -1 ) {\n y = ( y / 100 ) * layoutSize.height;\n }\n // clean up 'auto' or other non-integer values\n x = isNaN( x ) ? 0 : x;\n y = isNaN( y ) ? 0 : y;\n // remove padding from measurement\n x -= isOriginLeft ? layoutSize.paddingLeft : layoutSize.paddingRight;\n y -= isOriginTop ? layoutSize.paddingTop : layoutSize.paddingBottom;\n\n this.position.x = x;\n this.position.y = y;\n};\n\n// set settled position, apply padding\nproto.layoutPosition = function() {\n var layoutSize = this.layout.size;\n var style = {};\n var isOriginLeft = this.layout._getOption('originLeft');\n var isOriginTop = this.layout._getOption('originTop');\n\n // x\n var xPadding = isOriginLeft ? 'paddingLeft' : 'paddingRight';\n var xProperty = isOriginLeft ? 'left' : 'right';\n var xResetProperty = isOriginLeft ? 'right' : 'left';\n\n var x = this.position.x + layoutSize[ xPadding ];\n // set in percentage or pixels\n style[ xProperty ] = this.getXValue( x );\n // reset other property\n style[ xResetProperty ] = '';\n\n // y\n var yPadding = isOriginTop ? 'paddingTop' : 'paddingBottom';\n var yProperty = isOriginTop ? 'top' : 'bottom';\n var yResetProperty = isOriginTop ? 'bottom' : 'top';\n\n var y = this.position.y + layoutSize[ yPadding ];\n // set in percentage or pixels\n style[ yProperty ] = this.getYValue( y );\n // reset other property\n style[ yResetProperty ] = '';\n\n this.css( style );\n this.emitEvent( 'layout', [ this ] );\n};\n\nproto.getXValue = function( x ) {\n var isHorizontal = this.layout._getOption('horizontal');\n return this.layout.options.percentPosition && !isHorizontal ?\n ( ( x / this.layout.size.width ) * 100 ) + '%' : x + 'px';\n};\n\nproto.getYValue = function( y ) {\n var isHorizontal = this.layout._getOption('horizontal');\n return this.layout.options.percentPosition && isHorizontal ?\n ( ( y / this.layout.size.height ) * 100 ) + '%' : y + 'px';\n};\n\nproto._transitionTo = function( x, y ) {\n this.getPosition();\n // get current x & y from top/left\n var curX = this.position.x;\n var curY = this.position.y;\n\n var didNotMove = x == this.position.x && y == this.position.y;\n\n // save end position\n this.setPosition( x, y );\n\n // if did not move and not transitioning, just go to layout\n if ( didNotMove && !this.isTransitioning ) {\n this.layoutPosition();\n return;\n }\n\n var transX = x - curX;\n var transY = y - curY;\n var transitionStyle = {};\n transitionStyle.transform = this.getTranslate( transX, transY );\n\n this.transition({\n to: transitionStyle,\n onTransitionEnd: {\n transform: this.layoutPosition\n },\n isCleaning: true\n });\n};\n\nproto.getTranslate = function( x, y ) {\n // flip cooridinates if origin on right or bottom\n var isOriginLeft = this.layout._getOption('originLeft');\n var isOriginTop = this.layout._getOption('originTop');\n x = isOriginLeft ? x : -x;\n y = isOriginTop ? y : -y;\n return 'translate3d(' + x + 'px, ' + y + 'px, 0)';\n};\n\n// non transition + transform support\nproto.goTo = function( x, y ) {\n this.setPosition( x, y );\n this.layoutPosition();\n};\n\nproto.moveTo = proto._transitionTo;\n\nproto.setPosition = function( x, y ) {\n this.position.x = parseFloat( x );\n this.position.y = parseFloat( y );\n};\n\n// ----- transition ----- //\n\n/**\n * @param {Object} style - CSS\n * @param {Function} onTransitionEnd\n */\n\n// non transition, just trigger callback\nproto._nonTransition = function( args ) {\n this.css( args.to );\n if ( args.isCleaning ) {\n this._removeStyles( args.to );\n }\n for ( var prop in args.onTransitionEnd ) {\n args.onTransitionEnd[ prop ].call( this );\n }\n};\n\n/**\n * proper transition\n * @param {Object} args - arguments\n * @param {Object} to - style to transition to\n * @param {Object} from - style to start transition from\n * @param {Boolean} isCleaning - removes transition styles after transition\n * @param {Function} onTransitionEnd - callback\n */\nproto.transition = function( args ) {\n // redirect to nonTransition if no transition duration\n if ( !parseFloat( this.layout.options.transitionDuration ) ) {\n this._nonTransition( args );\n return;\n }\n\n var _transition = this._transn;\n // keep track of onTransitionEnd callback by css property\n for ( var prop in args.onTransitionEnd ) {\n _transition.onEnd[ prop ] = args.onTransitionEnd[ prop ];\n }\n // keep track of properties that are transitioning\n for ( prop in args.to ) {\n _transition.ingProperties[ prop ] = true;\n // keep track of properties to clean up when transition is done\n if ( args.isCleaning ) {\n _transition.clean[ prop ] = true;\n }\n }\n\n // set from styles\n if ( args.from ) {\n this.css( args.from );\n // force redraw. http://blog.alexmaccaw.com/css-transitions\n var h = this.element.offsetHeight;\n // hack for JSHint to hush about unused var\n h = null;\n }\n // enable transition\n this.enableTransition( args.to );\n // set styles that are transitioning\n this.css( args.to );\n\n this.isTransitioning = true;\n\n};\n\n// dash before all cap letters, including first for\n// WebkitTransform => -webkit-transform\nfunction toDashedAll( str ) {\n return str.replace( /([A-Z])/g, function( $1 ) {\n return '-' + $1.toLowerCase();\n });\n}\n\nvar transitionProps = 'opacity,' + toDashedAll( transformProperty );\n\nproto.enableTransition = function(/* style */) {\n // HACK changing transitionProperty during a transition\n // will cause transition to jump\n if ( this.isTransitioning ) {\n return;\n }\n\n // make `transition: foo, bar, baz` from style object\n // HACK un-comment this when enableTransition can work\n // while a transition is happening\n // var transitionValues = [];\n // for ( var prop in style ) {\n // // dash-ify camelCased properties like WebkitTransition\n // prop = vendorProperties[ prop ] || prop;\n // transitionValues.push( toDashedAll( prop ) );\n // }\n // munge number to millisecond, to match stagger\n var duration = this.layout.options.transitionDuration;\n duration = typeof duration == 'number' ? duration + 'ms' : duration;\n // enable transition styles\n this.css({\n transitionProperty: transitionProps,\n transitionDuration: duration,\n transitionDelay: this.staggerDelay || 0\n });\n // listen for transition end event\n this.element.addEventListener( transitionEndEvent, this, false );\n};\n\n// ----- events ----- //\n\nproto.onwebkitTransitionEnd = function( event ) {\n this.ontransitionend( event );\n};\n\nproto.onotransitionend = function( event ) {\n this.ontransitionend( event );\n};\n\n// properties that I munge to make my life easier\nvar dashedVendorProperties = {\n '-webkit-transform': 'transform'\n};\n\nproto.ontransitionend = function( event ) {\n // disregard bubbled events from children\n if ( event.target !== this.element ) {\n return;\n }\n var _transition = this._transn;\n // get property name of transitioned property, convert to prefix-free\n var propertyName = dashedVendorProperties[ event.propertyName ] || event.propertyName;\n\n // remove property that has completed transitioning\n delete _transition.ingProperties[ propertyName ];\n // check if any properties are still transitioning\n if ( isEmptyObj( _transition.ingProperties ) ) {\n // all properties have completed transitioning\n this.disableTransition();\n }\n // clean style\n if ( propertyName in _transition.clean ) {\n // clean up style\n this.element.style[ event.propertyName ] = '';\n delete _transition.clean[ propertyName ];\n }\n // trigger onTransitionEnd callback\n if ( propertyName in _transition.onEnd ) {\n var onTransitionEnd = _transition.onEnd[ propertyName ];\n onTransitionEnd.call( this );\n delete _transition.onEnd[ propertyName ];\n }\n\n this.emitEvent( 'transitionEnd', [ this ] );\n};\n\nproto.disableTransition = function() {\n this.removeTransitionStyles();\n this.element.removeEventListener( transitionEndEvent, this, false );\n this.isTransitioning = false;\n};\n\n/**\n * removes style property from element\n * @param {Object} style\n**/\nproto._removeStyles = function( style ) {\n // clean up transition styles\n var cleanStyle = {};\n for ( var prop in style ) {\n cleanStyle[ prop ] = '';\n }\n this.css( cleanStyle );\n};\n\nvar cleanTransitionStyle = {\n transitionProperty: '',\n transitionDuration: '',\n transitionDelay: ''\n};\n\nproto.removeTransitionStyles = function() {\n // remove transition\n this.css( cleanTransitionStyle );\n};\n\n// ----- stagger ----- //\n\nproto.stagger = function( delay ) {\n delay = isNaN( delay ) ? 0 : delay;\n this.staggerDelay = delay + 'ms';\n};\n\n// ----- show/hide/remove ----- //\n\n// remove element from DOM\nproto.removeElem = function() {\n this.element.parentNode.removeChild( this.element );\n // remove display: none\n this.css({ display: '' });\n this.emitEvent( 'remove', [ this ] );\n};\n\nproto.remove = function() {\n // just remove element if no transition support or no transition\n if ( !transitionProperty || !parseFloat( this.layout.options.transitionDuration ) ) {\n this.removeElem();\n return;\n }\n\n // start transition\n this.once( 'transitionEnd', function() {\n this.removeElem();\n });\n this.hide();\n};\n\nproto.reveal = function() {\n delete this.isHidden;\n // remove display: none\n this.css({ display: '' });\n\n var options = this.layout.options;\n\n var onTransitionEnd = {};\n var transitionEndProperty = this.getHideRevealTransitionEndProperty('visibleStyle');\n onTransitionEnd[ transitionEndProperty ] = this.onRevealTransitionEnd;\n\n this.transition({\n from: options.hiddenStyle,\n to: options.visibleStyle,\n isCleaning: true,\n onTransitionEnd: onTransitionEnd\n });\n};\n\nproto.onRevealTransitionEnd = function() {\n // check if still visible\n // during transition, item may have been hidden\n if ( !this.isHidden ) {\n this.emitEvent('reveal');\n }\n};\n\n/**\n * get style property use for hide/reveal transition end\n * @param {String} styleProperty - hiddenStyle/visibleStyle\n * @returns {String}\n */\nproto.getHideRevealTransitionEndProperty = function( styleProperty ) {\n var optionStyle = this.layout.options[ styleProperty ];\n // use opacity\n if ( optionStyle.opacity ) {\n return 'opacity';\n }\n // get first property\n for ( var prop in optionStyle ) {\n return prop;\n }\n};\n\nproto.hide = function() {\n // set flag\n this.isHidden = true;\n // remove display: none\n this.css({ display: '' });\n\n var options = this.layout.options;\n\n var onTransitionEnd = {};\n var transitionEndProperty = this.getHideRevealTransitionEndProperty('hiddenStyle');\n onTransitionEnd[ transitionEndProperty ] = this.onHideTransitionEnd;\n\n this.transition({\n from: options.visibleStyle,\n to: options.hiddenStyle,\n // keep hidden stuff hidden\n isCleaning: true,\n onTransitionEnd: onTransitionEnd\n });\n};\n\nproto.onHideTransitionEnd = function() {\n // check if still hidden\n // during transition, item may have been un-hidden\n if ( this.isHidden ) {\n this.css({ display: 'none' });\n this.emitEvent('hide');\n }\n};\n\nproto.destroy = function() {\n this.css({\n position: '',\n left: '',\n right: '',\n top: '',\n bottom: '',\n transition: '',\n transform: ''\n });\n};\n\nreturn Item;\n\n}));\n","/*!\n * Outlayer v2.1.1\n * the brains and guts of a layout library\n * MIT license\n */\n\n( function( window, factory ) {\n 'use strict';\n // universal module definition\n /* jshint strict: false */ /* globals define, module, require */\n if ( typeof define == 'function' && define.amd ) {\n // AMD - RequireJS\n define( [\n 'ev-emitter/ev-emitter',\n 'get-size/get-size',\n 'fizzy-ui-utils/utils',\n './item'\n ],\n function( EvEmitter, getSize, utils, Item ) {\n return factory( window, EvEmitter, getSize, utils, Item);\n }\n );\n } else if ( typeof module == 'object' && module.exports ) {\n // CommonJS - Browserify, Webpack\n module.exports = factory(\n window,\n require('ev-emitter'),\n require('get-size'),\n require('fizzy-ui-utils'),\n require('./item')\n );\n } else {\n // browser global\n window.Outlayer = factory(\n window,\n window.EvEmitter,\n window.getSize,\n window.fizzyUIUtils,\n window.Outlayer.Item\n );\n }\n\n}( window, function factory( window, EvEmitter, getSize, utils, Item ) {\n'use strict';\n\n// ----- vars ----- //\n\nvar console = window.console;\nvar jQuery = window.jQuery;\nvar noop = function() {};\n\n// -------------------------- Outlayer -------------------------- //\n\n// globally unique identifiers\nvar GUID = 0;\n// internal store of all Outlayer intances\nvar instances = {};\n\n\n/**\n * @param {Element, String} element\n * @param {Object} options\n * @constructor\n */\nfunction Outlayer( element, options ) {\n var queryElement = utils.getQueryElement( element );\n if ( !queryElement ) {\n if ( console ) {\n console.error( 'Bad element for ' + this.constructor.namespace +\n ': ' + ( queryElement || element ) );\n }\n return;\n }\n this.element = queryElement;\n // add jQuery\n if ( jQuery ) {\n this.$element = jQuery( this.element );\n }\n\n // options\n this.options = utils.extend( {}, this.constructor.defaults );\n this.option( options );\n\n // add id for Outlayer.getFromElement\n var id = ++GUID;\n this.element.outlayerGUID = id; // expando\n instances[ id ] = this; // associate via id\n\n // kick it off\n this._create();\n\n var isInitLayout = this._getOption('initLayout');\n if ( isInitLayout ) {\n this.layout();\n }\n}\n\n// settings are for internal use only\nOutlayer.namespace = 'outlayer';\nOutlayer.Item = Item;\n\n// default options\nOutlayer.defaults = {\n containerStyle: {\n position: 'relative'\n },\n initLayout: true,\n originLeft: true,\n originTop: true,\n resize: true,\n resizeContainer: true,\n // item options\n transitionDuration: '0.4s',\n hiddenStyle: {\n opacity: 0,\n transform: 'scale(0.001)'\n },\n visibleStyle: {\n opacity: 1,\n transform: 'scale(1)'\n }\n};\n\nvar proto = Outlayer.prototype;\n// inherit EvEmitter\nutils.extend( proto, EvEmitter.prototype );\n\n/**\n * set options\n * @param {Object} opts\n */\nproto.option = function( opts ) {\n utils.extend( this.options, opts );\n};\n\n/**\n * get backwards compatible option value, check old name\n */\nproto._getOption = function( option ) {\n var oldOption = this.constructor.compatOptions[ option ];\n return oldOption && this.options[ oldOption ] !== undefined ?\n this.options[ oldOption ] : this.options[ option ];\n};\n\nOutlayer.compatOptions = {\n // currentName: oldName\n initLayout: 'isInitLayout',\n horizontal: 'isHorizontal',\n layoutInstant: 'isLayoutInstant',\n originLeft: 'isOriginLeft',\n originTop: 'isOriginTop',\n resize: 'isResizeBound',\n resizeContainer: 'isResizingContainer'\n};\n\nproto._create = function() {\n // get items from children\n this.reloadItems();\n // elements that affect layout, but are not laid out\n this.stamps = [];\n this.stamp( this.options.stamp );\n // set container style\n utils.extend( this.element.style, this.options.containerStyle );\n\n // bind resize method\n var canBindResize = this._getOption('resize');\n if ( canBindResize ) {\n this.bindResize();\n }\n};\n\n// goes through all children again and gets bricks in proper order\nproto.reloadItems = function() {\n // collection of item elements\n this.items = this._itemize( this.element.children );\n};\n\n\n/**\n * turn elements into Outlayer.Items to be used in layout\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - collection of new Outlayer Items\n */\nproto._itemize = function( elems ) {\n\n var itemElems = this._filterFindItemElements( elems );\n var Item = this.constructor.Item;\n\n // create new Outlayer Items for collection\n var items = [];\n for ( var i=0; i < itemElems.length; i++ ) {\n var elem = itemElems[i];\n var item = new Item( elem, this );\n items.push( item );\n }\n\n return items;\n};\n\n/**\n * get item elements to be used in layout\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - item elements\n */\nproto._filterFindItemElements = function( elems ) {\n return utils.filterFindElements( elems, this.options.itemSelector );\n};\n\n/**\n * getter method for getting item elements\n * @returns {Array} elems - collection of item elements\n */\nproto.getItemElements = function() {\n return this.items.map( function( item ) {\n return item.element;\n });\n};\n\n// ----- init & layout ----- //\n\n/**\n * lays out all items\n */\nproto.layout = function() {\n this._resetLayout();\n this._manageStamps();\n\n // don't animate first layout\n var layoutInstant = this._getOption('layoutInstant');\n var isInstant = layoutInstant !== undefined ?\n layoutInstant : !this._isLayoutInited;\n this.layoutItems( this.items, isInstant );\n\n // flag for initalized\n this._isLayoutInited = true;\n};\n\n// _init is alias for layout\nproto._init = proto.layout;\n\n/**\n * logic before any new layout\n */\nproto._resetLayout = function() {\n this.getSize();\n};\n\n\nproto.getSize = function() {\n this.size = getSize( this.element );\n};\n\n/**\n * get measurement from option, for columnWidth, rowHeight, gutter\n * if option is String -> get element from selector string, & get size of element\n * if option is Element -> get size of element\n * else use option as a number\n *\n * @param {String} measurement\n * @param {String} size - width or height\n * @private\n */\nproto._getMeasurement = function( measurement, size ) {\n var option = this.options[ measurement ];\n var elem;\n if ( !option ) {\n // default to 0\n this[ measurement ] = 0;\n } else {\n // use option as an element\n if ( typeof option == 'string' ) {\n elem = this.element.querySelector( option );\n } else if ( option instanceof HTMLElement ) {\n elem = option;\n }\n // use size of element, if element\n this[ measurement ] = elem ? getSize( elem )[ size ] : option;\n }\n};\n\n/**\n * layout a collection of item elements\n * @api public\n */\nproto.layoutItems = function( items, isInstant ) {\n items = this._getItemsForLayout( items );\n\n this._layoutItems( items, isInstant );\n\n this._postLayout();\n};\n\n/**\n * get the items to be laid out\n * you may want to skip over some items\n * @param {Array} items\n * @returns {Array} items\n */\nproto._getItemsForLayout = function( items ) {\n return items.filter( function( item ) {\n return !item.isIgnored;\n });\n};\n\n/**\n * layout items\n * @param {Array} items\n * @param {Boolean} isInstant\n */\nproto._layoutItems = function( items, isInstant ) {\n this._emitCompleteOnItems( 'layout', items );\n\n if ( !items || !items.length ) {\n // no items, emit event with empty array\n return;\n }\n\n var queue = [];\n\n items.forEach( function( item ) {\n // get x/y object from method\n var position = this._getItemLayoutPosition( item );\n // enqueue\n position.item = item;\n position.isInstant = isInstant || item.isLayoutInstant;\n queue.push( position );\n }, this );\n\n this._processLayoutQueue( queue );\n};\n\n/**\n * get item layout position\n * @param {Outlayer.Item} item\n * @returns {Object} x and y position\n */\nproto._getItemLayoutPosition = function( /* item */ ) {\n return {\n x: 0,\n y: 0\n };\n};\n\n/**\n * iterate over array and position each item\n * Reason being - separating this logic prevents 'layout invalidation'\n * thx @paul_irish\n * @param {Array} queue\n */\nproto._processLayoutQueue = function( queue ) {\n this.updateStagger();\n queue.forEach( function( obj, i ) {\n this._positionItem( obj.item, obj.x, obj.y, obj.isInstant, i );\n }, this );\n};\n\n// set stagger from option in milliseconds number\nproto.updateStagger = function() {\n var stagger = this.options.stagger;\n if ( stagger === null || stagger === undefined ) {\n this.stagger = 0;\n return;\n }\n this.stagger = getMilliseconds( stagger );\n return this.stagger;\n};\n\n/**\n * Sets position of item in DOM\n * @param {Outlayer.Item} item\n * @param {Number} x - horizontal position\n * @param {Number} y - vertical position\n * @param {Boolean} isInstant - disables transitions\n */\nproto._positionItem = function( item, x, y, isInstant, i ) {\n if ( isInstant ) {\n // if not transition, just set CSS\n item.goTo( x, y );\n } else {\n item.stagger( i * this.stagger );\n item.moveTo( x, y );\n }\n};\n\n/**\n * Any logic you want to do after each layout,\n * i.e. size the container\n */\nproto._postLayout = function() {\n this.resizeContainer();\n};\n\nproto.resizeContainer = function() {\n var isResizingContainer = this._getOption('resizeContainer');\n if ( !isResizingContainer ) {\n return;\n }\n var size = this._getContainerSize();\n if ( size ) {\n this._setContainerMeasure( size.width, true );\n this._setContainerMeasure( size.height, false );\n }\n};\n\n/**\n * Sets width or height of container if returned\n * @returns {Object} size\n * @param {Number} width\n * @param {Number} height\n */\nproto._getContainerSize = noop;\n\n/**\n * @param {Number} measure - size of width or height\n * @param {Boolean} isWidth\n */\nproto._setContainerMeasure = function( measure, isWidth ) {\n if ( measure === undefined ) {\n return;\n }\n\n var elemSize = this.size;\n // add padding and border width if border box\n if ( elemSize.isBorderBox ) {\n measure += isWidth ? elemSize.paddingLeft + elemSize.paddingRight +\n elemSize.borderLeftWidth + elemSize.borderRightWidth :\n elemSize.paddingBottom + elemSize.paddingTop +\n elemSize.borderTopWidth + elemSize.borderBottomWidth;\n }\n\n measure = Math.max( measure, 0 );\n this.element.style[ isWidth ? 'width' : 'height' ] = measure + 'px';\n};\n\n/**\n * emit eventComplete on a collection of items events\n * @param {String} eventName\n * @param {Array} items - Outlayer.Items\n */\nproto._emitCompleteOnItems = function( eventName, items ) {\n var _this = this;\n function onComplete() {\n _this.dispatchEvent( eventName + 'Complete', null, [ items ] );\n }\n\n var count = items.length;\n if ( !items || !count ) {\n onComplete();\n return;\n }\n\n var doneCount = 0;\n function tick() {\n doneCount++;\n if ( doneCount == count ) {\n onComplete();\n }\n }\n\n // bind callback\n items.forEach( function( item ) {\n item.once( eventName, tick );\n });\n};\n\n/**\n * emits events via EvEmitter and jQuery events\n * @param {String} type - name of event\n * @param {Event} event - original event\n * @param {Array} args - extra arguments\n */\nproto.dispatchEvent = function( type, event, args ) {\n // add original event to arguments\n var emitArgs = event ? [ event ].concat( args ) : args;\n this.emitEvent( type, emitArgs );\n\n if ( jQuery ) {\n // set this.$element\n this.$element = this.$element || jQuery( this.element );\n if ( event ) {\n // create jQuery event\n var $event = jQuery.Event( event );\n $event.type = type;\n this.$element.trigger( $event, args );\n } else {\n // just trigger with type if no event available\n this.$element.trigger( type, args );\n }\n }\n};\n\n// -------------------------- ignore & stamps -------------------------- //\n\n\n/**\n * keep item in collection, but do not lay it out\n * ignored items do not get skipped in layout\n * @param {Element} elem\n */\nproto.ignore = function( elem ) {\n var item = this.getItem( elem );\n if ( item ) {\n item.isIgnored = true;\n }\n};\n\n/**\n * return item to layout collection\n * @param {Element} elem\n */\nproto.unignore = function( elem ) {\n var item = this.getItem( elem );\n if ( item ) {\n delete item.isIgnored;\n }\n};\n\n/**\n * adds elements to stamps\n * @param {NodeList, Array, Element, or String} elems\n */\nproto.stamp = function( elems ) {\n elems = this._find( elems );\n if ( !elems ) {\n return;\n }\n\n this.stamps = this.stamps.concat( elems );\n // ignore\n elems.forEach( this.ignore, this );\n};\n\n/**\n * removes elements to stamps\n * @param {NodeList, Array, or Element} elems\n */\nproto.unstamp = function( elems ) {\n elems = this._find( elems );\n if ( !elems ){\n return;\n }\n\n elems.forEach( function( elem ) {\n // filter out removed stamp elements\n utils.removeFrom( this.stamps, elem );\n this.unignore( elem );\n }, this );\n};\n\n/**\n * finds child elements\n * @param {NodeList, Array, Element, or String} elems\n * @returns {Array} elems\n */\nproto._find = function( elems ) {\n if ( !elems ) {\n return;\n }\n // if string, use argument as selector string\n if ( typeof elems == 'string' ) {\n elems = this.element.querySelectorAll( elems );\n }\n elems = utils.makeArray( elems );\n return elems;\n};\n\nproto._manageStamps = function() {\n if ( !this.stamps || !this.stamps.length ) {\n return;\n }\n\n this._getBoundingRect();\n\n this.stamps.forEach( this._manageStamp, this );\n};\n\n// update boundingLeft / Top\nproto._getBoundingRect = function() {\n // get bounding rect for container element\n var boundingRect = this.element.getBoundingClientRect();\n var size = this.size;\n this._boundingRect = {\n left: boundingRect.left + size.paddingLeft + size.borderLeftWidth,\n top: boundingRect.top + size.paddingTop + size.borderTopWidth,\n right: boundingRect.right - ( size.paddingRight + size.borderRightWidth ),\n bottom: boundingRect.bottom - ( size.paddingBottom + size.borderBottomWidth )\n };\n};\n\n/**\n * @param {Element} stamp\n**/\nproto._manageStamp = noop;\n\n/**\n * get x/y position of element relative to container element\n * @param {Element} elem\n * @returns {Object} offset - has left, top, right, bottom\n */\nproto._getElementOffset = function( elem ) {\n var boundingRect = elem.getBoundingClientRect();\n var thisRect = this._boundingRect;\n var size = getSize( elem );\n var offset = {\n left: boundingRect.left - thisRect.left - size.marginLeft,\n top: boundingRect.top - thisRect.top - size.marginTop,\n right: thisRect.right - boundingRect.right - size.marginRight,\n bottom: thisRect.bottom - boundingRect.bottom - size.marginBottom\n };\n return offset;\n};\n\n// -------------------------- resize -------------------------- //\n\n// enable event handlers for listeners\n// i.e. resize -> onresize\nproto.handleEvent = utils.handleEvent;\n\n/**\n * Bind layout to window resizing\n */\nproto.bindResize = function() {\n window.addEventListener( 'resize', this );\n this.isResizeBound = true;\n};\n\n/**\n * Unbind layout to window resizing\n */\nproto.unbindResize = function() {\n window.removeEventListener( 'resize', this );\n this.isResizeBound = false;\n};\n\nproto.onresize = function() {\n this.resize();\n};\n\nutils.debounceMethod( Outlayer, 'onresize', 100 );\n\nproto.resize = function() {\n // don't trigger if size did not change\n // or if resize was unbound. See #9\n if ( !this.isResizeBound || !this.needsResizeLayout() ) {\n return;\n }\n\n this.layout();\n};\n\n/**\n * check if layout is needed post layout\n * @returns Boolean\n */\nproto.needsResizeLayout = function() {\n var size = getSize( this.element );\n // check that this.size and size are there\n // IE8 triggers resize on body size change, so they might not be\n var hasSizes = this.size && size;\n return hasSizes && size.innerWidth !== this.size.innerWidth;\n};\n\n// -------------------------- methods -------------------------- //\n\n/**\n * add items to Outlayer instance\n * @param {Array or NodeList or Element} elems\n * @returns {Array} items - Outlayer.Items\n**/\nproto.addItems = function( elems ) {\n var items = this._itemize( elems );\n // add items to collection\n if ( items.length ) {\n this.items = this.items.concat( items );\n }\n return items;\n};\n\n/**\n * Layout newly-appended item elements\n * @param {Array or NodeList or Element} elems\n */\nproto.appended = function( elems ) {\n var items = this.addItems( elems );\n if ( !items.length ) {\n return;\n }\n // layout and reveal just the new items\n this.layoutItems( items, true );\n this.reveal( items );\n};\n\n/**\n * Layout prepended elements\n * @param {Array or NodeList or Element} elems\n */\nproto.prepended = function( elems ) {\n var items = this._itemize( elems );\n if ( !items.length ) {\n return;\n }\n // add items to beginning of collection\n var previousItems = this.items.slice(0);\n this.items = items.concat( previousItems );\n // start new layout\n this._resetLayout();\n this._manageStamps();\n // layout new stuff without transition\n this.layoutItems( items, true );\n this.reveal( items );\n // layout previous items\n this.layoutItems( previousItems );\n};\n\n/**\n * reveal a collection of items\n * @param {Array of Outlayer.Items} items\n */\nproto.reveal = function( items ) {\n this._emitCompleteOnItems( 'reveal', items );\n if ( !items || !items.length ) {\n return;\n }\n var stagger = this.updateStagger();\n items.forEach( function( item, i ) {\n item.stagger( i * stagger );\n item.reveal();\n });\n};\n\n/**\n * hide a collection of items\n * @param {Array of Outlayer.Items} items\n */\nproto.hide = function( items ) {\n this._emitCompleteOnItems( 'hide', items );\n if ( !items || !items.length ) {\n return;\n }\n var stagger = this.updateStagger();\n items.forEach( function( item, i ) {\n item.stagger( i * stagger );\n item.hide();\n });\n};\n\n/**\n * reveal item elements\n * @param {Array}, {Element}, {NodeList} items\n */\nproto.revealItemElements = function( elems ) {\n var items = this.getItems( elems );\n this.reveal( items );\n};\n\n/**\n * hide item elements\n * @param {Array}, {Element}, {NodeList} items\n */\nproto.hideItemElements = function( elems ) {\n var items = this.getItems( elems );\n this.hide( items );\n};\n\n/**\n * get Outlayer.Item, given an Element\n * @param {Element} elem\n * @param {Function} callback\n * @returns {Outlayer.Item} item\n */\nproto.getItem = function( elem ) {\n // loop through items to get the one that matches\n for ( var i=0; i < this.items.length; i++ ) {\n var item = this.items[i];\n if ( item.element == elem ) {\n // return item\n return item;\n }\n }\n};\n\n/**\n * get collection of Outlayer.Items, given Elements\n * @param {Array} elems\n * @returns {Array} items - Outlayer.Items\n */\nproto.getItems = function( elems ) {\n elems = utils.makeArray( elems );\n var items = [];\n elems.forEach( function( elem ) {\n var item = this.getItem( elem );\n if ( item ) {\n items.push( item );\n }\n }, this );\n\n return items;\n};\n\n/**\n * remove element(s) from instance and DOM\n * @param {Array or NodeList or Element} elems\n */\nproto.remove = function( elems ) {\n var removeItems = this.getItems( elems );\n\n this._emitCompleteOnItems( 'remove', removeItems );\n\n // bail if no items to remove\n if ( !removeItems || !removeItems.length ) {\n return;\n }\n\n removeItems.forEach( function( item ) {\n item.remove();\n // remove item from collection\n utils.removeFrom( this.items, item );\n }, this );\n};\n\n// ----- destroy ----- //\n\n// remove and disable Outlayer instance\nproto.destroy = function() {\n // clean up dynamic styles\n var style = this.element.style;\n style.height = '';\n style.position = '';\n style.width = '';\n // destroy items\n this.items.forEach( function( item ) {\n item.destroy();\n });\n\n this.unbindResize();\n\n var id = this.element.outlayerGUID;\n delete instances[ id ]; // remove reference to instance by id\n delete this.element.outlayerGUID;\n // remove data for jQuery\n if ( jQuery ) {\n jQuery.removeData( this.element, this.constructor.namespace );\n }\n\n};\n\n// -------------------------- data -------------------------- //\n\n/**\n * get Outlayer instance from element\n * @param {Element} elem\n * @returns {Outlayer}\n */\nOutlayer.data = function( elem ) {\n elem = utils.getQueryElement( elem );\n var id = elem && elem.outlayerGUID;\n return id && instances[ id ];\n};\n\n\n// -------------------------- create Outlayer class -------------------------- //\n\n/**\n * create a layout class\n * @param {String} namespace\n */\nOutlayer.create = function( namespace, options ) {\n // sub-class Outlayer\n var Layout = subclass( Outlayer );\n // apply new options and compatOptions\n Layout.defaults = utils.extend( {}, Outlayer.defaults );\n utils.extend( Layout.defaults, options );\n Layout.compatOptions = utils.extend( {}, Outlayer.compatOptions );\n\n Layout.namespace = namespace;\n\n Layout.data = Outlayer.data;\n\n // sub-class Item\n Layout.Item = subclass( Item );\n\n // -------------------------- declarative -------------------------- //\n\n utils.htmlInit( Layout, namespace );\n\n // -------------------------- jQuery bridge -------------------------- //\n\n // make into jQuery plugin\n if ( jQuery && jQuery.bridget ) {\n jQuery.bridget( namespace, Layout );\n }\n\n return Layout;\n};\n\nfunction subclass( Parent ) {\n function SubClass() {\n Parent.apply( this, arguments );\n }\n\n SubClass.prototype = Object.create( Parent.prototype );\n SubClass.prototype.constructor = SubClass;\n\n return SubClass;\n}\n\n// ----- helpers ----- //\n\n// how many milliseconds are in each unit\nvar msUnits = {\n ms: 1,\n s: 1000\n};\n\n// munge time-like parameter into millisecond number\n// '0.4s' -> 40\nfunction getMilliseconds( time ) {\n if ( typeof time == 'number' ) {\n return time;\n }\n var matches = time.match( /(^\\d*\\.?\\d*)(\\w*)/ );\n var num = matches && matches[1];\n var unit = matches && matches[2];\n if ( !num.length ) {\n return 0;\n }\n num = parseFloat( num );\n var mult = msUnits[ unit ] || 1;\n return num * mult;\n}\n\n// ----- fin ----- //\n\n// back in global\nOutlayer.Item = Item;\n\nreturn Outlayer;\n\n}));\n","/*!\n * Unipointer v2.3.0\n * base class for doing one thing with pointer event\n * MIT license\n */\n\n/*jshint browser: true, undef: true, unused: true, strict: true */\n\n( function( window, factory ) {\n // universal module definition\n /* jshint strict: false */ /*global define, module, require */\n if ( typeof define == 'function' && define.amd ) {\n // AMD\n define( [\n 'ev-emitter/ev-emitter'\n ], function( EvEmitter ) {\n return factory( window, EvEmitter );\n });\n } else if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n window,\n require('ev-emitter')\n );\n } else {\n // browser global\n window.Unipointer = factory(\n window,\n window.EvEmitter\n );\n }\n\n}( window, function factory( window, EvEmitter ) {\n\n'use strict';\n\nfunction noop() {}\n\nfunction Unipointer() {}\n\n// inherit EvEmitter\nvar proto = Unipointer.prototype = Object.create( EvEmitter.prototype );\n\nproto.bindStartEvent = function( elem ) {\n this._bindStartEvent( elem, true );\n};\n\nproto.unbindStartEvent = function( elem ) {\n this._bindStartEvent( elem, false );\n};\n\n/**\n * Add or remove start event\n * @param {Boolean} isAdd - remove if falsey\n */\nproto._bindStartEvent = function( elem, isAdd ) {\n // munge isAdd, default to true\n isAdd = isAdd === undefined ? true : isAdd;\n var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';\n\n // default to mouse events\n var startEvent = 'mousedown';\n if ( window.PointerEvent ) {\n // Pointer Events\n startEvent = 'pointerdown';\n } else if ( 'ontouchstart' in window ) {\n // Touch Events. iOS Safari\n startEvent = 'touchstart';\n }\n elem[ bindMethod ]( startEvent, this );\n};\n\n// trigger handler methods for events\nproto.handleEvent = function( event ) {\n var method = 'on' + event.type;\n if ( this[ method ] ) {\n this[ method ]( event );\n }\n};\n\n// returns the touch that we're keeping track of\nproto.getTouch = function( touches ) {\n for ( var i=0; i < touches.length; i++ ) {\n var touch = touches[i];\n if ( touch.identifier == this.pointerIdentifier ) {\n return touch;\n }\n }\n};\n\n// ----- start event ----- //\n\nproto.onmousedown = function( event ) {\n // dismiss clicks from right or middle buttons\n var button = event.button;\n if ( button && ( button !== 0 && button !== 1 ) ) {\n return;\n }\n this._pointerDown( event, event );\n};\n\nproto.ontouchstart = function( event ) {\n this._pointerDown( event, event.changedTouches[0] );\n};\n\nproto.onpointerdown = function( event ) {\n this._pointerDown( event, event );\n};\n\n/**\n * pointer start\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto._pointerDown = function( event, pointer ) {\n // dismiss right click and other pointers\n // button = 0 is okay, 1-4 not\n if ( event.button || this.isPointerDown ) {\n return;\n }\n\n this.isPointerDown = true;\n // save pointer identifier to match up touch events\n this.pointerIdentifier = pointer.pointerId !== undefined ?\n // pointerId for pointer events, touch.indentifier for touch events\n pointer.pointerId : pointer.identifier;\n\n this.pointerDown( event, pointer );\n};\n\nproto.pointerDown = function( event, pointer ) {\n this._bindPostStartEvents( event );\n this.emitEvent( 'pointerDown', [ event, pointer ] );\n};\n\n// hash of events to be bound after start event\nvar postStartEvents = {\n mousedown: [ 'mousemove', 'mouseup' ],\n touchstart: [ 'touchmove', 'touchend', 'touchcancel' ],\n pointerdown: [ 'pointermove', 'pointerup', 'pointercancel' ],\n};\n\nproto._bindPostStartEvents = function( event ) {\n if ( !event ) {\n return;\n }\n // get proper events to match start event\n var events = postStartEvents[ event.type ];\n // bind events to node\n events.forEach( function( eventName ) {\n window.addEventListener( eventName, this );\n }, this );\n // save these arguments\n this._boundPointerEvents = events;\n};\n\nproto._unbindPostStartEvents = function() {\n // check for _boundEvents, in case dragEnd triggered twice (old IE8 bug)\n if ( !this._boundPointerEvents ) {\n return;\n }\n this._boundPointerEvents.forEach( function( eventName ) {\n window.removeEventListener( eventName, this );\n }, this );\n\n delete this._boundPointerEvents;\n};\n\n// ----- move event ----- //\n\nproto.onmousemove = function( event ) {\n this._pointerMove( event, event );\n};\n\nproto.onpointermove = function( event ) {\n if ( event.pointerId == this.pointerIdentifier ) {\n this._pointerMove( event, event );\n }\n};\n\nproto.ontouchmove = function( event ) {\n var touch = this.getTouch( event.changedTouches );\n if ( touch ) {\n this._pointerMove( event, touch );\n }\n};\n\n/**\n * pointer move\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerMove = function( event, pointer ) {\n this.pointerMove( event, pointer );\n};\n\n// public\nproto.pointerMove = function( event, pointer ) {\n this.emitEvent( 'pointerMove', [ event, pointer ] );\n};\n\n// ----- end event ----- //\n\n\nproto.onmouseup = function( event ) {\n this._pointerUp( event, event );\n};\n\nproto.onpointerup = function( event ) {\n if ( event.pointerId == this.pointerIdentifier ) {\n this._pointerUp( event, event );\n }\n};\n\nproto.ontouchend = function( event ) {\n var touch = this.getTouch( event.changedTouches );\n if ( touch ) {\n this._pointerUp( event, touch );\n }\n};\n\n/**\n * pointer up\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerUp = function( event, pointer ) {\n this._pointerDone();\n this.pointerUp( event, pointer );\n};\n\n// public\nproto.pointerUp = function( event, pointer ) {\n this.emitEvent( 'pointerUp', [ event, pointer ] );\n};\n\n// ----- pointer done ----- //\n\n// triggered on pointer up & pointer cancel\nproto._pointerDone = function() {\n this._pointerReset();\n this._unbindPostStartEvents();\n this.pointerDone();\n};\n\nproto._pointerReset = function() {\n // reset properties\n this.isPointerDown = false;\n delete this.pointerIdentifier;\n};\n\nproto.pointerDone = noop;\n\n// ----- pointer cancel ----- //\n\nproto.onpointercancel = function( event ) {\n if ( event.pointerId == this.pointerIdentifier ) {\n this._pointerCancel( event, event );\n }\n};\n\nproto.ontouchcancel = function( event ) {\n var touch = this.getTouch( event.changedTouches );\n if ( touch ) {\n this._pointerCancel( event, touch );\n }\n};\n\n/**\n * pointer cancel\n * @param {Event} event\n * @param {Event or Touch} pointer\n * @private\n */\nproto._pointerCancel = function( event, pointer ) {\n this._pointerDone();\n this.pointerCancel( event, pointer );\n};\n\n// public\nproto.pointerCancel = function( event, pointer ) {\n this.emitEvent( 'pointerCancel', [ event, pointer ] );\n};\n\n// ----- ----- //\n\n// utility function for getting x/y coords from event\nUnipointer.getPointerPoint = function( pointer ) {\n return {\n x: pointer.pageX,\n y: pointer.pageY\n };\n};\n\n// ----- ----- //\n\nreturn Unipointer;\n\n}));\n","/*!\n * Unidragger v2.3.1\n * Draggable base class\n * MIT license\n */\n\n/*jshint browser: true, unused: true, undef: true, strict: true */\n\n( function( window, factory ) {\n // universal module definition\n /*jshint strict: false */ /*globals define, module, require */\n\n if ( typeof define == 'function' && define.amd ) {\n // AMD\n define( [\n 'unipointer/unipointer'\n ], function( Unipointer ) {\n return factory( window, Unipointer );\n });\n } else if ( typeof module == 'object' && module.exports ) {\n // CommonJS\n module.exports = factory(\n window,\n require('unipointer')\n );\n } else {\n // browser global\n window.Unidragger = factory(\n window,\n window.Unipointer\n );\n }\n\n}( window, function factory( window, Unipointer ) {\n\n'use strict';\n\n// -------------------------- Unidragger -------------------------- //\n\nfunction Unidragger() {}\n\n// inherit Unipointer & EvEmitter\nvar proto = Unidragger.prototype = Object.create( Unipointer.prototype );\n\n// ----- bind start ----- //\n\nproto.bindHandles = function() {\n this._bindHandles( true );\n};\n\nproto.unbindHandles = function() {\n this._bindHandles( false );\n};\n\n/**\n * Add or remove start event\n * @param {Boolean} isAdd\n */\nproto._bindHandles = function( isAdd ) {\n // munge isAdd, default to true\n isAdd = isAdd === undefined ? true : isAdd;\n // bind each handle\n var bindMethod = isAdd ? 'addEventListener' : 'removeEventListener';\n var touchAction = isAdd ? this._touchActionValue : '';\n for ( var i=0; i < this.handles.length; i++ ) {\n var handle = this.handles[i];\n this._bindStartEvent( handle, isAdd );\n handle[ bindMethod ]( 'click', this );\n // touch-action: none to override browser touch gestures. metafizzy/flickity#540\n if ( window.PointerEvent ) {\n handle.style.touchAction = touchAction;\n }\n }\n};\n\n// prototype so it can be overwriteable by Flickity\nproto._touchActionValue = 'none';\n\n// ----- start event ----- //\n\n/**\n * pointer start\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerDown = function( event, pointer ) {\n var isOkay = this.okayPointerDown( event );\n if ( !isOkay ) {\n return;\n }\n // track start event position\n // Safari 9 overrides pageX and pageY. These values needs to be copied. flickity#842\n this.pointerDownPointer = {\n pageX: pointer.pageX,\n pageY: pointer.pageY,\n };\n\n event.preventDefault();\n this.pointerDownBlur();\n // bind move and end events\n this._bindPostStartEvents( event );\n this.emitEvent( 'pointerDown', [ event, pointer ] );\n};\n\n// nodes that have text fields\nvar cursorNodes = {\n TEXTAREA: true,\n INPUT: true,\n SELECT: true,\n OPTION: true,\n};\n\n// input types that do not have text fields\nvar clickTypes = {\n radio: true,\n checkbox: true,\n button: true,\n submit: true,\n image: true,\n file: true,\n};\n\n// dismiss inputs with text fields. flickity#403, flickity#404\nproto.okayPointerDown = function( event ) {\n var isCursorNode = cursorNodes[ event.target.nodeName ];\n var isClickType = clickTypes[ event.target.type ];\n var isOkay = !isCursorNode || isClickType;\n if ( !isOkay ) {\n this._pointerReset();\n }\n return isOkay;\n};\n\n// kludge to blur previously focused input\nproto.pointerDownBlur = function() {\n var focused = document.activeElement;\n // do not blur body for IE10, metafizzy/flickity#117\n var canBlur = focused && focused.blur && focused != document.body;\n if ( canBlur ) {\n focused.blur();\n }\n};\n\n// ----- move event ----- //\n\n/**\n * drag move\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerMove = function( event, pointer ) {\n var moveVector = this._dragPointerMove( event, pointer );\n this.emitEvent( 'pointerMove', [ event, pointer, moveVector ] );\n this._dragMove( event, pointer, moveVector );\n};\n\n// base pointer move logic\nproto._dragPointerMove = function( event, pointer ) {\n var moveVector = {\n x: pointer.pageX - this.pointerDownPointer.pageX,\n y: pointer.pageY - this.pointerDownPointer.pageY\n };\n // start drag if pointer has moved far enough to start drag\n if ( !this.isDragging && this.hasDragStarted( moveVector ) ) {\n this._dragStart( event, pointer );\n }\n return moveVector;\n};\n\n// condition if pointer has moved far enough to start drag\nproto.hasDragStarted = function( moveVector ) {\n return Math.abs( moveVector.x ) > 3 || Math.abs( moveVector.y ) > 3;\n};\n\n// ----- end event ----- //\n\n/**\n * pointer up\n * @param {Event} event\n * @param {Event or Touch} pointer\n */\nproto.pointerUp = function( event, pointer ) {\n this.emitEvent( 'pointerUp', [ event, pointer ] );\n this._dragPointerUp( event, pointer );\n};\n\nproto._dragPointerUp = function( event, pointer ) {\n if ( this.isDragging ) {\n this._dragEnd( event, pointer );\n } else {\n // pointer didn't move enough for drag to start\n this._staticClick( event, pointer );\n }\n};\n\n// -------------------------- drag -------------------------- //\n\n// dragStart\nproto._dragStart = function( event, pointer ) {\n this.isDragging = true;\n // prevent clicks\n this.isPreventingClicks = true;\n this.dragStart( event, pointer );\n};\n\nproto.dragStart = function( event, pointer ) {\n this.emitEvent( 'dragStart', [ event, pointer ] );\n};\n\n// dragMove\nproto._dragMove = function( event, pointer, moveVector ) {\n // do not drag if not dragging yet\n if ( !this.isDragging ) {\n return;\n }\n\n this.dragMove( event, pointer, moveVector );\n};\n\nproto.dragMove = function( event, pointer, moveVector ) {\n event.preventDefault();\n this.emitEvent( 'dragMove', [ event, pointer, moveVector ] );\n};\n\n// dragEnd\nproto._dragEnd = function( event, pointer ) {\n // set flags\n this.isDragging = false;\n // re-enable clicking async\n setTimeout( function() {\n delete this.isPreventingClicks;\n }.bind( this ) );\n\n this.dragEnd( event, pointer );\n};\n\nproto.dragEnd = function( event, pointer ) {\n this.emitEvent( 'dragEnd', [ event, pointer ] );\n};\n\n// ----- onclick ----- //\n\n// handle all clicks and prevent clicks when dragging\nproto.onclick = function( event ) {\n if ( this.isPreventingClicks ) {\n event.preventDefault();\n }\n};\n\n// ----- staticClick ----- //\n\n// triggered after pointer down & up with no/tiny movement\nproto._staticClick = function( event, pointer ) {\n // ignore emulated mouse up clicks\n if ( this.isIgnoringMouseUp && event.type == 'mouseup' ) {\n return;\n }\n\n this.staticClick( event, pointer );\n\n // set flag for emulated clicks 300ms after touchend\n if ( event.type != 'mouseup' ) {\n this.isIgnoringMouseUp = true;\n // reset flag after 300ms\n setTimeout( function() {\n delete this.isIgnoringMouseUp;\n }.bind( this ), 400 );\n }\n};\n\nproto.staticClick = function( event, pointer ) {\n this.emitEvent( 'staticClick', [ event, pointer ] );\n};\n\n// ----- utils ----- //\n\nUnidragger.getPointerPoint = Unipointer.getPointerPoint;\n\n// ----- ----- //\n\nreturn Unidragger;\n\n}));\n","var objectExtend = extend;\n\n/*\n var obj = {a: 3, b: 5};\n extend(obj, {a: 4, c: 8}); // {a: 4, b: 5, c: 8}\n obj; // {a: 4, b: 5, c: 8}\n\n var obj = {a: 3, b: 5};\n extend({}, obj, {a: 4, c: 8}); // {a: 4, b: 5, c: 8}\n obj; // {a: 3, b: 5}\n\n var arr = [1, 2, 3];\n var obj = {a: 3, b: 5};\n extend(obj, {c: arr}); // {a: 3, b: 5, c: [1, 2, 3]}\n arr.push(4);\n obj; // {a: 3, b: 5, c: [1, 2, 3, 4]}\n\n var arr = [1, 2, 3];\n var obj = {a: 3, b: 5};\n extend(true, obj, {c: arr}); // {a: 3, b: 5, c: [1, 2, 3]}\n arr.push(4);\n obj; // {a: 3, b: 5, c: [1, 2, 3]}\n\n extend({a: 4, b: 5}); // {a: 4, b: 5}\n extend({a: 4, b: 5}, 3); {a: 4, b: 5}\n extend({a: 4, b: 5}, true); {a: 4, b: 5}\n extend('hello', {a: 4, b: 5}); // throws\n extend(3, {a: 4, b: 5}); // throws\n*/\n\nfunction extend(/* [deep], obj1, obj2, [objn] */) {\n var args = [].slice.call(arguments);\n var deep = false;\n if (typeof args[0] == 'boolean') {\n deep = args.shift();\n }\n var result = args[0];\n if (isUnextendable(result)) {\n throw new Error('extendee must be an object');\n }\n var extenders = args.slice(1);\n var len = extenders.length;\n for (var i = 0; i < len; i++) {\n var extender = extenders[i];\n for (var key in extender) {\n if (Object.prototype.hasOwnProperty.call(extender, key)) {\n var value = extender[key];\n if (deep && isCloneable(value)) {\n var base = Array.isArray(value) ? [] : {};\n result[key] = extend(\n true,\n Object.prototype.hasOwnProperty.call(result, key) && !isUnextendable(result[key])\n ? result[key]\n : base,\n value\n );\n } else {\n result[key] = value;\n }\n }\n }\n }\n return result;\n}\n\nfunction isCloneable(obj) {\n return Array.isArray(obj) || {}.toString.call(obj) == '[object Object]';\n}\n\nfunction isUnextendable(val) {\n return !val || (typeof val != 'object' && typeof val != 'function');\n}\n\nexport {objectExtend as default};\n","import $ewBKy$justextend from \"just-extend\";\n\nfunction $parcel$interopDefault(a) {\n return a && a.__esModule ? a.default : a;\n}\n\nclass $4040acfd8584338d$export$2e2bcd8739ae039 {\n // Add an event listener for given event\n on(event, fn) {\n this._callbacks = this._callbacks || {\n };\n // Create namespace for this event\n if (!this._callbacks[event]) this._callbacks[event] = [];\n this._callbacks[event].push(fn);\n return this;\n }\n emit(event, ...args) {\n this._callbacks = this._callbacks || {\n };\n let callbacks = this._callbacks[event];\n if (callbacks) for (let callback of callbacks)callback.apply(this, args);\n // trigger a corresponding DOM event\n if (this.element) this.element.dispatchEvent(this.makeEvent(\"dropzone:\" + event, {\n args: args\n }));\n return this;\n }\n makeEvent(eventName, detail) {\n let params = {\n bubbles: true,\n cancelable: true,\n detail: detail\n };\n if (typeof window.CustomEvent === \"function\") return new CustomEvent(eventName, params);\n else {\n // IE 11 support\n // https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent/CustomEvent\n var evt = document.createEvent(\"CustomEvent\");\n evt.initCustomEvent(eventName, params.bubbles, params.cancelable, params.detail);\n return evt;\n }\n }\n // Remove event listener for given event. If fn is not provided, all event\n // listeners for that event will be removed. If neither is provided, all\n // event listeners will be removed.\n off(event, fn) {\n if (!this._callbacks || arguments.length === 0) {\n this._callbacks = {\n };\n return this;\n }\n // specific event\n let callbacks = this._callbacks[event];\n if (!callbacks) return this;\n // remove all handlers\n if (arguments.length === 1) {\n delete this._callbacks[event];\n return this;\n }\n // remove specific handler\n for(let i = 0; i < callbacks.length; i++){\n let callback = callbacks[i];\n if (callback === fn) {\n callbacks.splice(i, 1);\n break;\n }\n }\n return this;\n }\n}\n\n\n\nvar $fd6031f88dce2e32$exports = {};\n$fd6031f88dce2e32$exports = \"
${this.options.dictFallbackText}
`;\n fieldsString += `